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Crokinole Carrom

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More Crokinole Rules

  1. If it is your shot and your opponent has one or more discs on the board, then your shot must contact at least one of his discs. If you fail, your disc is immediately removed to the ditch.
  2. Relay and carrom shots are allowed, but if an opponent's disc is not touched, then all of your discs that have been touched are removed to the ditch. This includes any of your discs that may have landed in the 20 hole. You are not required to strike an opponent's disc first.
  3. If your opponent has no discs on the board, you may shoot freely for the 20 hole.
  4. Any discs shot into the ditch are out of play. Discs that hit the outside rail and bounce back onto the playing surface are out of play. (If it hits other pieces when it bounces back in, those pieces are left as is. Do not move them back to their original positions.)
  5. At the end of any shot, any disc that is touching the shooting line anywhere on the board is removed to the ditch.
  6. Any disc that lands completely in the 20 hole is set aside and counts as a 20 at the end of the round. This include an opponent's disc that you accidentally put into the 20 hole. Any disc that is partially in the hole is left as is and may be shot out.
  7. Players must stay seated while making their shots. They may not get up and move; they must lean to make a shot. This is sometimes called the “one cheek rule” where one's behind must stay in contact with one's chair.


Scoring example

Scoring is done after all of the discs have been shot. Score according to these guidelines:

  1. A player receives 20 points for each shot that landed in the 20-hole during play.
  2. A disc is considered in a scoring ring if it is completely within that ring. If a disc is touching a line, it always scores the lower value. In close decisions, the round sides of the disc are not considered. You must be able to see clear board between the disc and the line to receive the higher score.
  3. Each player or team adds up his or her points and subtracts that from his or her opponent. The player or team with the higher total receives the point differential as his/their score.
  4. The game is usually played to 100 or 150 points.
  5. Players or teams should alternate who starts each round.
Other rule variants
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